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Week #115 > Two Football Investments: What the Kingdom Owns on the Pitch, and What It Bought on the Screen





 








 

Two Football Investments
What the Kingdom Owns on the Pitch,
and What It Bought on the Screen

 

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Here is a numerical contrast that captures the state of sports investment today:
SAR 840 million. The price paid for 70% of the shares in Al-Hilal Club Company, champion of Asia and the most decorated club on the continent, and the flagship of the Roshn Saudi League. That price puts the value of the whole club at around $320 million.

$55 billion
the value of the acquisition of the video games giant Electronic Arts by an investment consortium led by the Public Investment Fund. EA makes the game that millions of people around the world queue up to play, so that they can wear the Al-Hilal shirt themselves, in their own digital world.

Measured on enterprise value, the gap between the two figures is close to 147 times in favour of the games company.

The first explanation that comes to mind is that we are comparing a global technology company with a local football club. It is a comfortable and familiar reading, and it fails to explain how each of the two generates capital value and how each of them holds on to it.

The two are not selling different products. Both sell exactly the same thing: people's passion for football. The same audience, the same stars, the same sense of belonging. The real difference is not in what is sold. It is in who keeps the money at the end.

So the question is one of how each business is built.
When a club's revenue rises, it does not keep the increase. Most of it passes quickly to the players who produced it, in wages and new contracts. That is not poor management.

It is the condition of staying competitive: pay less, finish lower, and lose the very revenue you were trying to keep. The games company has no squad at all. It pays an agreed licence fee to clubs and leagues for the use of names and badges, and that fee is a fixed sum which does not rise as sales rise.

So does every extra riyal that comes in actually stay? The public pays, and the money leaves the club for the players. Where does it leave a company the size of Electronic Arts, after its recent deal with the Public Investment Fund?

the Premier League
The Two-Thirds That Leave the Club Immediately

Look at the Premier League, the richest in the world. Last season it recorded record revenue of £6.8 billion. Of that, £4.4 billion went to players in wages, close to two-thirds, before any other cost: transfers, coaching staff, stadium operations and tax.

So why do clubs not simply pay less?
Because wages here are not a line that can be squeezed. They are what buys the result. Data across a full decade shows that what a club spends on wages relative to its rivals explains, on its own, around 90% of the differences in league position.

A club that cuts its wages does not only save money. It falls down the table, which reduces its share of prize money, broadcast income and the value of its sponsorships. It loses the very revenue it set out to keep.

And so nobody cuts first. Every wealthy club knows this, and they all compete for the same limited number of players capable of deciding matches.

record revenue losses

On the Other Side of the Pitch

Electronic Arts sells the same football, to the same audience, and has no squad to pay.
Look at the shape of its income in its final financial year as a listed company: revenue of $7.531 billion, a gross margin of close to 79%, and operating cash flow of $2.553 billion, roughly three times its reported net profit.


More telling than the size is where it comes from. Most of that income did not come from selling the game, but from what is spent inside it after purchase: 71% of revenue, and the largest single source is player packs, those sealed digital envelopes a user buys without knowing which card will come out.

Every additional pack sold costs the company almost nothing. No bidding war, no agents, no renewal contract for a striker like Ronaldo, Messi or Salah.

The story could have ended here, and the deal could be read as a clean exit from an economy that swallows capital into one that keeps it.


Then Come the Debts

The acquisition of Electronic Arts rested on $20 billion of debt, carried by EA itself rather than by the acquirer. As a result, around $1.25 billion leaves each year as interest, close to half of operating cash flow, before any of it reaches the owner.

Wage costs are flexible. A club can cut them as an operating choice, even if the price is a lower league finish. Financing costs and debt service are fixed and unavoidable. They are not tied to how the sporting season goes, and they cannot be deferred or renegotiated.

Even the size of that debt is disputed. Two credit analysis houses read the same disclosures, and one puts it at around six times earnings while the other puts it at up to eleven. The gap between them is not an arithmetical disagreement. It is a disagreement about how durable those earnings are, as we set out in our research paper.

cash generated and the new interest bill

question mark
The Question We Leave With You

How have the new financial regulations in London and Riyadh restricted the room for manoeuvre available to club owners?
And if players take their share before the club's owner, and creditors take theirs before the company's owner, what exactly has changed about the owner's position?

Before you read the paper, settle it for yourself: which of the two actually keeps what the game earns? Then read, and compare your answer with the figures.
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